Gamification for e-Learning – The Allen Interactions Matrix

Gamification

The buzzword of the moment is "gamification" of learning. What does this mean for instructional designers? Is it possible to blend tried and true theories of instructional design while meeting the needs of your learner population and stakeholders who are begging for games? Does gamification of e-learning even make sense for your organization or the needs of your learners? 

In this two-hour paid webinar, Angel Green, senior instructional strategist, Allen Interactions, will introduce Allen Interactions’ Taxonomy Alignment for Gaming (TAG), a tool to help guide instructional designers in their quest to incorporate gamification into their learning designs.  Grounded in learning theory, this tool aligns types of games to the behavioral change an organization is looking to achieve.

See how Allen Interactions' Seven Magic Keys, CCAF-based Design (Context, Challenge, Activity, Feedback), and instructional interactivity compare to game theory. Learn how to avoid gaming just for the sake of gaming, and truly align gaming to your instructional needs!

In this webinar, we will:

  • Discuss what gamification means for instructional designers, organizations, and learners
  • Introduce Allen Interactions’ Taxonomy Alignment for Gaming (TAG)
  • Explore how The Taxonomy Alignment for Gaming (TAG) aligns types of games to organizational behavior change needs
  • Show how Allen Interactions’ CCAF-based Design Model compares to game theory

Get Exclusive Access to the TAG Tool!

For participating in this webinar, you will receive exclusive download access to Allen Interactions’ TAG tool for use in your own instructional design projects.  

Webinar Details

AngelGreen


Angel Green
Senior Instructional Strategist
Allen Interactions

Wednesday, February 26th
1:00 – 3:00 pm Central
Cost: $79